win or lose
A Pixar series
shots Reel


stylized dust
One of the production challenges on Win or Lose was budget restraints - in both dollar amount and rendertime. One of the ways we cut down on render time was by not rendering any volumes - all the dust/smoke/dirt on the show was geometry! One way this was done was by cycling through sculpted dust shapes, and adjusting the size, timing, and shading as needed.




Motion graphics

Motion Graphics played a key role in the show, from storybeats on a character's phones to stylized effects! I designed and animated a variety of phone screen animations, as well as simple 2D effects animation.


Water spray fx
The water hose effect was created by copying several curves to the head of the hose and shaping their path per-shot to create the desired cone of spray. There are several layers to the hose effect, a base mesh for light spray, an outline mesh for the edges of the spray, and particles that emitted from the head of the hose and along the curves.



Sinking fx rig
The sinking effects were created using a combination of ripple solvers and custom deformation based on the intersection of Kai and the ground. The effect was restricted to an area around Kai to reduce, with the final geometry exported as an USD overlay. This was done because the groundplanes were often enormous pieces of geometry, and writing out new geometry for the entire plane required unnecessary processing.


