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Experiments
This page is a collection of smaller one-off personal projects that generally focus on exploring a specific concept.
stylized houdini explosion
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The main explosion plumes were made using particle simulation with varied geometry copied to the points. The shading was done using a custom OSL toon shader in Renderman. Electricity was created using hand-drawn curves in Houdini, the curves were put through a for-loop that added noise to the shape and offset their animation paths.

While the electricity and volumetric plumes were created in Houdini, additional elements were created in After Effects.