This page is a collection of smaller one-off personal projects that generally focus on exploring a specific concept.
stylized houdini explosion
The main explosion plumes were made using particle simulation with varied geometry copied to the points. The shading was done using a custom OSL toon shader in Renderman. Electricity was created using hand-drawn curves in Houdini, the curves were put through a for-loop that added noise to the shape and offset their animation paths.
While the electricity and volumetric plumes were created in Houdini, additional elements were created in After Effects.