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This page is a collection of smaller one-off personal projects that generally focus on exploring a specific concept.

stylized houdini explosion

Stylized Houdini Explosion
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The main explosion plumes were made using particle simulation with varied geometry copied to the points. The shading was done using a custom OSL toon shader in Renderman. Electricity was created using hand-drawn curves in Houdini, the curves were put through a for-loop that added noise to the shape and offset their animation paths.


While the electricity and volumetric plumes were created in Houdini, additional elements were created in After Effects.

toon shader